Source code for swiftsimio.visualisation.projection_backends.reference

"""
Reference evaluation of the kernel.

Only returns a "true" result if no particles lie below the resolution limit.

Uses double precision.
"""

import numpy as np

from swiftsimio.accelerated import jit, NUM_THREADS, prange
from swiftsimio.visualisation.projection_backends.kernels import (
    kernel_double_precision as kernel,
)
from swiftsimio.visualisation.projection_backends.kernels import (
    kernel_constant,
    kernel_gamma,
)

kernel_constant = np.float64(kernel_constant)
kernel_gamma = np.float64(kernel_gamma)


[docs] @jit(nopython=True, fastmath=True) def scatter( x: np.float64, y: np.float64, m: np.float32, h: np.float32, res: int, box_x: np.float64 = 0.0, box_y: np.float64 = 0.0, ) -> np.ndarray: """ Create a weighted scatter plot. Computes contributions to from particles with positions (`x`,`y`) with smoothing lengths `h` weighted by quantities `m`. This includes periodic boundary effects. Parameters ---------- x : np.ndarray[np.float64] Array of x-positions of the particles. Must be bounded by [0, 1]. y : np.ndarray[np.float64] Array of y-positions of the particles. Must be bounded by [0, 1]. m : np.ndarray[np.float32] Array of masses (or otherwise weights) of the particles. h : np.ndarray[np.float32] Array of smoothing lengths of the particles. res : int The number of pixels along one axis, i.e. this returns a square of res * res. box_x : np.float64 Box size in x, in the same rescaled length units as x and y. Used for periodic wrapping. box_y : np.float64 Box size in y, in the same rescaled length units as x and y. Used for periodic wrapping. Returns ------- np.ndarray[np.float32, np.float32, np.float32] Pixel grid of quantity. See Also -------- scatter_parallel Parallel implementation of this function. Notes ----- Explicitly defining the types in this function allows for a 25-50% performance improvement. In our testing, using numpy floats and integers is also an improvement over using the numba ones. """ # Output array for our image image = np.zeros((res, res), dtype=np.float64) maximal_array_index = np.int32(res) - 1 # Change that integer to a float, we know that our x, y are bounded # by [0, 1]. float_res = np.float64(res) pixel_width = 1.0 / float_res # We need this for combining with the x_pos and y_pos variables. float_res_64 = np.float64(res) if box_x == 0.0: xshift_min = 0 xshift_max = 1 else: xshift_min = -1 # x_min is always at x=0 xshift_max = int(np.ceil(1 / box_x) + 1) # tile the box to cover [0, 1] if box_y == 0.0: yshift_min = 0 yshift_max = 1 else: yshift_min = -1 # y_min is always at y=0 yshift_max = int(np.ceil(1 / box_y) + 1) # tile the box to cover [0, 1] for x_pos_original, y_pos_original, mass, hsml in zip(x, y, m, h): # loop over periodic copies of this particle for xshift in range(xshift_min, xshift_max): for yshift in range(yshift_min, yshift_max): x_pos = x_pos_original + xshift * box_x y_pos = y_pos_original + yshift * box_y # Calculate the cell that this particle; use the 64 bit version of the # resolution as this is the same type as the positions particle_cell_x = np.int32(np.floor(float_res_64 * x_pos)) particle_cell_y = np.int32(np.floor(float_res_64 * y_pos)) # SWIFT stores hsml as the FWHM. kernel_width = kernel_gamma * hsml # The number of cells that this kernel spans cells_spanned = np.int32(1.0 + kernel_width * float_res) if ( particle_cell_x + cells_spanned < 0 or particle_cell_x - cells_spanned > maximal_array_index or particle_cell_y + cells_spanned < 0 or particle_cell_y - cells_spanned > maximal_array_index ): # Can happily skip this particle continue if cells_spanned <= 2: print("Reference grid not created at a high enough resolution") break else: # Now we loop over the square of cells that the kernel lives in for cell_x in range( # Ensure that the lowest x value is 0, otherwise we'll segfault max(0, particle_cell_x - cells_spanned), # Ensure that the highest x value lies within the array bounds, # otherwise we'll segfault (oops). min( particle_cell_x + cells_spanned + 1, maximal_array_index + 1 ), ): # The distance in x to our new favourite cell -- remember that our # x, y are all in a box of [0, 1]; calculate the distance to the # cell centre distance_x = ( np.float64(cell_x) + 0.5 ) * pixel_width - np.float64(x_pos) distance_x_2 = distance_x * distance_x for cell_y in range( max(0, particle_cell_y - cells_spanned), min( particle_cell_y + cells_spanned + 1, maximal_array_index + 1, ), ): distance_y = ( np.float64(cell_y) + 0.5 ) * pixel_width - np.float64(y_pos) distance_y_2 = distance_y * distance_y r = np.sqrt(distance_x_2 + distance_y_2) kernel_eval = kernel(r, kernel_width) image[cell_x, cell_y] += mass * kernel_eval return image
[docs] @jit(nopython=True, fastmath=True, parallel=True) def scatter_parallel( x: np.float64, y: np.float64, m: np.float32, h: np.float32, res: int, box_x: np.float64 = 0.0, box_y: np.float64 = 0.0, ) -> np.ndarray: """ Create a weighted scatter plot in parallel. Creates a weighted scatter plot. Computes contributions from particles with positions (`x`,`y`) with smoothing lengths `h` weighted by quantities `m`. This includes periodic boundary effects. Parameters ---------- x : np.ndarray[np.float64] Array of x-positions of the particles. Must be bounded by [0, 1]. y : np.ndarray[np.float64] Array of y-positions of the particles. Must be bounded by [0, 1]. m : np.ndarray[np.float32] Array of masses (or otherwise weights) of the particles. h : np.ndarray[np.float32] Array of smoothing lengths of the particles. res : int The number of pixels along one axis, i.e. this returns a square of res * res. box_x : np.float64 Box size in x, in the same rescaled length units as x and y. Used for periodic wrapping. box_y : np.float64 Box size in y, in the same rescaled length units as x and y. Used for periodic wrapping. Returns ------- np.ndarray[np.float32, np.float32, np.float32] Pixel grid of quantity. See Also -------- scatter Creates 2D scatter plot from SWIFT data. Notes ----- Explicitly defining the types in this function allows for a 25-50% performance improvement. In our testing, using numpy floats and integers is also an improvement over using the numba ones. """ number_of_particles = x.size core_particles = number_of_particles // NUM_THREADS output = np.zeros((res, res), dtype=np.float64) for thread in prange(NUM_THREADS): # Left edge is easy, just start at 0 and go to 'final' left_edge = thread * core_particles # Right edge is harder in case of left over particles... right_edge = thread + 1 if right_edge == NUM_THREADS: right_edge = number_of_particles else: right_edge *= core_particles output += scatter( x=x[left_edge:right_edge], y=y[left_edge:right_edge], m=m[left_edge:right_edge], h=h[left_edge:right_edge], res=res, box_x=box_x, box_y=box_y, ) return output