Source code for swiftsimio.visualisation.slice_backends.sph

"""Backend tools for image slices weightd by SPH kernel."""

import numpy as np
from swiftsimio.accelerated import jit, prange, NUM_THREADS


# Taken from Dehnen & Aly 2012
kernel_gamma = 1.936492
kernel_constant = 21.0 * 0.31830988618379067154 / 2.0


[docs] @jit(nopython=True, fastmath=True) def kernel(r: float | np.float32, H: float | np.float32) -> float: """ Kernel implementation for swiftsimio. Parameters ---------- r : float or np.float32 Distance from particle. H : float or np.float32 Kernel width (i.e. radius of compact support of kernel). Returns ------- float Contribution to density by particle at distance `r`. Notes ----- Swiftsimio uses the Wendland-C2 kernel as described in [1]_. References ---------- .. [1] Dehnen W., Aly H., 2012, MNRAS, 425, 1068 """ inverse_H = 1.0 / H ratio = r * inverse_H kernel = 0.0 if ratio < 1.0: one_minus_ratio = 1.0 - ratio one_minus_ratio_2 = one_minus_ratio * one_minus_ratio one_minus_ratio_4 = one_minus_ratio_2 * one_minus_ratio_2 kernel = max(one_minus_ratio_4 * (1.0 + 4.0 * ratio), 0.0) kernel *= kernel_constant * inverse_H * inverse_H * inverse_H return kernel
[docs] @jit(nopython=True, fastmath=True) def slice_scatter( x: np.float64, y: np.float64, z: np.float64, m: np.float32, h: np.float32, z_slice: np.float64, xres: int, yres: int, box_x: np.float64 = 0.0, box_y: np.float64 = 0.0, box_z: np.float64 = 0.0, ) -> np.ndarray: """ Create a 2D image slice through a volume. Creates a 2D numpy array (image) of the given quantities of all particles in a data slice including periodic boundary effects. Parameters ---------- x : array of np.float64 The x-positions of the particles. Must be bounded by [0, 1]. y : array of np.float64 The y-positions of the particles. Must be bounded by [0, 1]. z : array of np.float64 The z-positions of the particles. Must be bounded by [0, 1]. m : array of np.float32 Masses (or otherwise weights) of the particles. h : array of np.float32 Smoothing lengths of the particles. z_slice : np.float64 The position at which we wish to create the slice. xres : int The number of pixels in the x-direction. yres : int The number of pixels in the y-direction. box_x : np.float64 Box size in x, in the same rescaled length units as x, y and z. Used for periodic wrapping. box_y : np.float64 Box size in y, in the same rescaled length units as x, y and z. Used for periodic wrapping. box_z : np.float64 Box size in z, in the same rescaled length units as x, y and z. Used for periodic wrapping. Returns ------- np.ndarray of np.float32 Output array for the slice image. See Also -------- scatter Create 3D scatter plot of SWIFT data. scatter_parallel Create 3D scatter plot of SWIFT data in parallel. slice_scatter_parallel Create scatter plot of a slice of data in parallel. Notes ----- Explicitly defining the types in this function allows for a 25-50% performance improvement. In our testing, using numpy floats and integers is also an improvement over using the numba ones. """ # Output array for our image res = int(max(xres, yres)) image = np.zeros((res, res), dtype=np.float32) maximal_array_index = np.int32(res) - 1 # Change that integer to a float, we know that our x, y are bounded # by [0, 1]. float_res = np.float32(res) pixel_width = 1.0 / float_res # We need this for combining with the x_pos and y_pos variables. float_res_64 = np.float64(res) if box_x == 0.0: xshift_min = 0 xshift_max = 1 else: xshift_min = -1 # x_min is always at x=0 xshift_max = int(np.ceil(1 / box_x) + 1) # tile the box to cover [0, 1] if box_y == 0.0: yshift_min = 0 yshift_max = 1 else: yshift_min = -1 # y_min is always at y=0 yshift_max = int(np.ceil(1 / box_y) + 1) # tile the box to cover [0, 1] if box_z == 0.0: zshift_min = 0 zshift_max = 1 else: zshift_min = -1 # z_min is always at z=0 zshift_max = int(np.ceil(1 / box_z) + 1) # tile the box to cover [0, 1] for x_pos_original, y_pos_original, z_pos_original, mass, hsml in zip( x, y, z, m, h ): # loop over periodic copies of the particle for xshift in range(xshift_min, xshift_max): for yshift in range(yshift_min, yshift_max): for zshift in range(zshift_min, zshift_max): x_pos = x_pos_original + xshift * box_x y_pos = y_pos_original + yshift * box_y z_pos = z_pos_original + zshift * box_z # Calculate the cell that this particle lives above; use 64 bits # resolution as this is the same type as the positions particle_cell_x = np.int32(np.floor(float_res_64 * x_pos)) particle_cell_y = np.int32(np.floor(float_res_64 * y_pos)) # This is a constant for this particle distance_z = z_pos - z_slice distance_z_2 = distance_z * distance_z # SWIFT stores hsml as the FWHM. kernel_width = kernel_gamma * hsml # The number of cells that this kernel spans cells_spanned = np.int32(1.0 + kernel_width * float_res) if ( # No overlap in z distance_z_2 > (kernel_width * kernel_width) # No overlap in x, y or particle_cell_x + cells_spanned < 0 or particle_cell_x - cells_spanned > maximal_array_index or particle_cell_y + cells_spanned < 0 or particle_cell_y - cells_spanned > maximal_array_index ): # We have no overlap, we can skip this particle. continue # Now we loop over the square of cells that the kernel lives in for cell_x in range( # Ensure that the lowest x value is 0, otherwise we'll segfault max(0, particle_cell_x - cells_spanned), # Ensure that the highest x value lies within the array bounds, # otherwise we'll segfault (oops). min(particle_cell_x + cells_spanned, maximal_array_index + 1), ): # The distance in x to our new favourite cell -- remember that our # x, y are all in a box of [0, 1]; calculate the distance to the # cell centre distance_x = ( np.float32(cell_x) + 0.5 ) * pixel_width - np.float32(x_pos) distance_x_2 = distance_x * distance_x for cell_y in range( max(0, particle_cell_y - cells_spanned), min( particle_cell_y + cells_spanned, maximal_array_index + 1 ), ): distance_y = ( np.float32(cell_y) + 0.5 ) * pixel_width - np.float32(y_pos) distance_y_2 = distance_y * distance_y r = np.sqrt(distance_x_2 + distance_y_2 + distance_z_2) kernel_eval = kernel(r, kernel_width) image[cell_x, cell_y] += mass * kernel_eval # trim the image to remove empty pixels return image[:xres, :yres]
[docs] @jit(nopython=True, fastmath=True, parallel=True) def slice_scatter_parallel( x: np.float64, y: np.float64, z: np.float64, m: np.float32, h: np.float32, z_slice: np.float64, xres: int, yres: int, box_x: np.float64 = 0.0, box_y: np.float64 = 0.0, box_z: np.float64 = 0.0, ) -> np.ndarray: """ Parallel implementation of slice_scatter. Creates a scatter plot of the given quantities for a particles in a data slice including periodic boundary effects. Parameters ---------- x : array of np.float64 The x-positions of the particles. Must be bounded by [0, 1]. y : array of np.float64 The y-positions of the particles. Must be bounded by [0, 1]. z : array of np.float64 The z-positions of the particles. Must be bounded by [0, 1]. m : array of np.float32 Masses (or otherwise weights) of the particles. h : array of np.float32 Smoothing lengths of the particles. z_slice : np.float64 The position at which we wish to create the slice. xres : int The number of pixels in the x-direction. yres : int The number of pixels in the y-direction. box_x : np.float64 Box size in x, in the same rescaled length units as x, y and z. Used for periodic wrapping. box_y : np.float64 Box size in y, in the same rescaled length units as x, y and z. Used for periodic wrapping. box_z : np.float64 Box size in z, in the same rescaled length units as x, y and z. Used for periodic wrapping. Returns ------- np.ndarray of np.float32 Output array for the slice image. See Also -------- scatter Create 3D scatter plot of SWIFT data. scatter_parallel Create 3D scatter plot of SWIFT data in parallel. slice_scatter Create scatter plot of a slice of data. Notes ----- Explicitly defining the types in this function allows for a 25-50% performance improvement. In our testing, using numpy floats and integers is also an improvement over using the numba ones. """ # Same as scatter, but executes in parallel! This is actually trivial, # we just make NUM_THREADS images and add them together at the end. number_of_particles = x.size core_particles = number_of_particles // NUM_THREADS output = np.zeros((int(xres), int(yres)), dtype=np.float32) for thread in prange(NUM_THREADS): # Left edge is easy, just start at 0 and go to 'final' left_edge = thread * core_particles # Right edge is harder in case of left over particles... right_edge = thread + 1 if right_edge == NUM_THREADS: right_edge = number_of_particles else: right_edge *= core_particles output += slice_scatter( x=x[left_edge:right_edge], y=y[left_edge:right_edge], z=z[left_edge:right_edge], m=m[left_edge:right_edge], h=h[left_edge:right_edge], z_slice=z_slice, xres=xres, yres=yres, box_x=box_x, box_y=box_y, box_z=box_z, ) return output